TRUE LEGENDS
Want To Become a TRUE LEGEND?
Sign Up Today!!
And See What we Have To Offer!
TRUE LEGENDS
Would you like to react to this message? Create an account in a few clicks or log in to continue.

TRUE LEGENDS

Hero's Get Remembered but Legends Never Die
 
SSF4 TEAMSSF4 TEAM  HomeHome  PORTALPORTAL  GalleryGallery  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 29 on Sat Nov 25, 2023 11:18 am
Time of Death
Latest topics
» Demon's Review Of Medal Of Honor
Charaters Frames Icon_minitimeFri Oct 15, 2010 4:52 pm by demonoftheforest

» Dedicated Players Read
Charaters Frames Icon_minitimeMon Oct 11, 2010 5:06 pm by XxDA-SHADOWxX

» click on the link to fill out an application today!
Charaters Frames Icon_minitimeWed Oct 06, 2010 8:30 pm by Guest

» SSF4 GB TEAM SET
Charaters Frames Icon_minitimeWed Oct 06, 2010 4:42 am by untermensch7

» Charaters Frames
Charaters Frames Icon_minitimeThu Sep 23, 2010 10:11 pm by demonoftheforest

» SSF4 TRL site?
Charaters Frames Icon_minitimeThu Sep 23, 2010 9:58 pm by demonoftheforest

» MW2 Division Starting Now!!!
Charaters Frames Icon_minitimeThu Sep 23, 2010 6:00 am by L8dydeathstrike

» NEW SSF4 DLC Release!!!
Charaters Frames Icon_minitimeTue Sep 21, 2010 8:13 am by XxDA-SHADOWxX

» Real Life Street Fighter!!!
Charaters Frames Icon_minitimeTue Sep 21, 2010 5:48 am by XxDA-SHADOWxX


 

 Charaters Frames

Go down 
2 posters
AuthorMessage
demonoftheforest
Soldier
Soldier
demonoftheforest


Posts : 13
Points : 29
Join date : 2010-07-16

Charaters Frames Empty
PostSubject: Charaters Frames   Charaters Frames Icon_minitimeTue Sep 21, 2010 7:08 pm

Hey demon here if theres any charater you wanna know about with frame advantages and such let me know and i will post a link to his or her frame data if you dont know what the frame data is here read this


Frames Per Second
Street Fighter 4 runs at 60 frames of animation per second. The frame data for the characters shows how many frames of animation their moves take.

For example, Ryu's Standing Hard Punch when done up close has a total of 38 frames of animation, which means it takes 38 of the 60 frames per second to execute the entire move.

This information is valuable because you can compare all of a character's moves to see which does the most damage, has the quickest recovery, etc.

How to read frame data
Here's what the text on the frame data pages means.

Move: The name of the attack you're using.

Startup: The number here represents how many frames of animation take place before this move is capable of hitting your opponent.

Active: Short for Active Frames. The number here shows how many frames of animation a move is capable of hitting for. For example, Ryu's Standing Hard Punch when used up close has 7 active frames.

Recover: Short for Recovery Frames. This number shows how long it takes you to finish off the animation for a move before you can input another command.

Total: Total number of frames before the move's animation is complete and you can do another action.

Frame Adv. Block: Short for Frame Advantage after Blocking. A number with a + before it means how many frames faster than your opponent you will recover if they block your attack. Negative numbers mean how much faster your opponent will recover than you after blocking it.

Frame Adv. Hit: Short for Frame Advantage after Hit. A number with a + before it means how many frames faster than your opponent you will recover after successfully hitting them with this attack. Negative numbers mean how much faster your opponent will recover than you after being hit.

Block stun: If your attack is blocked, this number shows how many frames of animation your opponent will be stunned for.

Hit stun: If your attack lands, this number shows how many frames of animation your opponent will be stunned for.

Damage: How much damage an attack does. Numbers with a * (asterisk) in front of them are the next hit of a move. For example Ken's Hard Punch Shoryuken is listed as doing 70* 40* 30 damage.

This means it does 70 damage on the first hit, 40 on the second and 30 on the third and final attack.

Numbers in parentheses are based on when the attack hits your opponent. For example, hitting with the early part of Ken's Light Punch Shoryuken does more damage (120) than hitting with it later in the animation (80).

Stun: How much stun each move does if it hits. The syntax is the same here as for damage. A * (asterisk) means the additional hits, while numbers in parentheses are how the stun can vary depend on where you hit.

Meter Gain: The Super meter you gain for having an attack that's block or hits.

If two numbers are listed with a / in between, the first number is how much Super you gain if the attack was blocked, the second if it hit.

Block: Indicates how you can block a move. H or High, L for Low, HL for both High and Low.

Chain, Special and Super: An X in these columns indicates the move cannot be used to Chain, cancel into a Special or Super. An O in this column indicates the move can be used to Chain, cancel into a Special or Super.

Cancel Ability: Shows which moves you can Cancel with. All of the indicators are separated with an * (asterisk).

C - Short for Chainable or Chain. Indicates that you can Chain this move into others to do a Chain combo.
Sp - Short for Special Move. Means you can Cancel this attack into a Special Move.
Su - Short for Super Move. Means you can Cancel this attack into a Super Move.
Back to top Go down
XxDA-SHADOWxX
Commander in Chief
Commander in Chief
XxDA-SHADOWxX


Posts : 25
Points : 72
Join date : 2010-06-28

Charaters Frames Empty
PostSubject: Re: Charaters Frames   Charaters Frames Icon_minitimeWed Sep 22, 2010 3:56 am

great info bro thanx much appreciated
Back to top Go down
demonoftheforest
Soldier
Soldier
demonoftheforest


Posts : 13
Points : 29
Join date : 2010-07-16

Charaters Frames Empty
PostSubject: Re: Charaters Frames   Charaters Frames Icon_minitimeThu Sep 23, 2010 10:11 pm

np man heres a link for your three main charaters i knows it kinda hard to understand at first but once you do it'll help your game out alot

http://www.eventhubs.com/guides/2008/nov/13/ken-frame-data-street-fighter-4/

http://www.eventhubs.com/guides/2008/nov/13/akuma-gouki-frame-data-street-fighter-4/

http://www.eventhubs.com/guides/2010/may/06/adons-frame-data-super-street-fighter-4/ and here is a youtube link for a vid that explains how it works a bit better just incase anyone is still confused it's in 2 parts

https://www.youtube.com/watch?v=rCwWa6GOUUU

https://www.youtube.com/watch?v=nmipAe4A3c4&feature=related

Back to top Go down
Sponsored content





Charaters Frames Empty
PostSubject: Re: Charaters Frames   Charaters Frames Icon_minitime

Back to top Go down
 
Charaters Frames
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
TRUE LEGENDS :: Super Street Fighter IV TEAM-
Jump to: